Outline
These rules apply to our DarkRP server, and are enforced by the Partum Verse Networks staff team. The staff team reserve the right to interpret these rules in all situations, at any time. Common sense applies to these rules, and therefore, trying to find loopholes within them is not allowed, and can result in a punishment being applied. We want everyone to enjoy their time on the server, and so these rules are in place to ensure that happens.
It is almost impossible to outline a rule for every single scenario, and so, as scenarios occur, these rules will be updated, and staff will always have the final say in a situation.
It is recommended that in order to ensure your side of any situation can be shown, you have some sort of recording or clipping software. Staff can only base their judgement off of the evidence they are provided and so in order to report a rule break, there is an expectation that you will be able to provide evidence that demonstrates a rule break has occurred.
This server has no "downtime", and so these rules are enforced 24/7, if a rule break occurs when staff are not present, you are able to report this on the forums.
Abbreviations
- OOC = Out of Character
- IC = In Character
- RP = Roleplay
- PO = Past Offence
- LA = Lower Administration
- UA = Upper Administration
- GA = Global Administration
- PK = Permanent Kill
- Minge = Someone who has no intent to roleplay, and is disrupting others on the server.
- Metagame = Using information that you have gained out of character, and using it in character to your advantage.
- NLR = New Life Rule
- RDM = Random Death Match - Killing someone without a valid RP reason.
- VDM = Vehicle Death Match - Using your vehicle to damage someone.
- ARDM = Attempted Random Death Match
- RRDM = Revenge Random Death Match
- MRDM = Mass Random Death Match
- NITRP = No Intention to Roleplay
- FearRP = The way in which you must fear for your life when threatened in RP.
- Powergaming = Using unfair roleplay to your advantage.
- LTAP = Leaving To Avoid Punishment
- LTARP = Leaving To Avoid Roleplay
- FailRP = Roleplaying in an unrealistic manner.
Community Conduct
1.1 - Harassment, hate speech, discrimination, real-life threats or targeted abuse towards players or staff is strictly prohibited. This is enforceable across voice, text, signs, names and job titles.
1.2 - Evading, avoiding or interferring with punishment (disconnecting, switching accounts, abusing systems) is strictly forbidden.
1.3 - Scamming players is not allowed unless explicitly supported by server-recognised criminal mechanics. Loans, IOUs, or informal financial agreements are not enforced by staff.
1.4 - Selling in-game items, currency, or advantages for real life money is prohibited. Alt accounts may not be used for financial or gameplay advantage. Abuse of printers, skills, gangs or systems for unintended gain is forbidden.
1.5 - Soundboards, mic spam, repeated messages, or disruptive audio is not allowed. Advertisements must be reasonable and spaced apart.
1.6 - Any external software or exploit that provides an unfair advantage is strictly prohibited.
1.7 - Actions taken with the intent to cause unrest, drama or degrade the community experience will be punished.
1.8 - Names must be readable, realistic and use standard English characters. Unicode abuse or excessive spacing is not allowed.
1.9 - Using unintended mechanics, glitches or systems to gain advantages - even if not listed - is punishable.
1.10 - Do not interfere with staff actions, investigations or admin sits. All RP must pause for involved parties.
1.11 - All actions must comply with Garry's Mod TOS.
1.12 - Sexual roleplay, explicit content, or sexually suggestive behaviour is strictly forbidden.
Roleplay Standards
2.1 - You must have a clear, logical, in-character reason to harm or kill another player.
2.2 - After death, forget all previous events which occurred within the last 15 minutes. You must also avoid the area you died in for this period.
2.3 - Using OOC information (Discord, admin tools etc) in RP is not allowed.
2.4 - No prop climbing, surfing, blocking, trapping or interference during active RP or raids.
2.5 - Any damage caused by explosives is entirely the player's responsibility.
2.6 - Adverts are for RP purposes only.
2.7 - You must value your characters life within a reasonable extent. I.e. if a character pulls a gun and you are unarmed, you cannot pull out your weapon for risk of death. If they have a knife however, and you have a gun, you are permitted to use it.
2.8 - Switching jobs to gain equipment, armour or advantages if forbidden.
2.9 - Checkpoints and law enforcement actions must have a valid RP reason and follow placement rules.
2.10 - KOS must be clearly communicated and allow reasonable reaction time unless defending property.
2.11 - Alliances & Gang limits apply, outside properties alliances do not automatically grant protection.
2.12 - Law enforcement tools must be used responsibly i.e. do not spam your stun stick.
2.13 - Events must remain contained, fair and not disrupt unrelated roleplay.
2.14 - Money-making entities must always be reasonably accessible.
2.15 - Spawn camping is not permitted, nor is spawn-based escape allowed.
Properties & Basing
3.1 - Bases must be clear, fair and raid-friendly. Maze layouts, misleading paths, or exploitative designs are not permitted.
3.2 - Entrances must be accessible, visible and reasonably sized. Jump-only, crouch-only or hidden entrances are not allowed.
3.3 - Raiders must be able to see and engage defenders fairly. No one-way vision or head glitching.
3.4 - Fading doors must be a reasonable size, and key binds are not allowed. The max amount of fading doors for entrances is 3. Delay on entrances must be 0.
3.5 - You may own up to 2 properties per base, they must be joining or adjacent and must be connected via a build.
3.6 - All textscreen signs must be visible, readable and honest. Fake or misleading signs are prohibited.
3.7 - Only authorised defenders may defend a base (they must be on the door). You cannot door abuse, nor use explosives. You also cannot distance snipe to defend.
3.8 - All shooting windows must be larger than a cube to allow for fair defence and offence.
3.9 - Keypads must be placed in a visible and sensible place.
3.10 - Player builds must not restrict spawns, NPCs or key map locations such as the fountain.
3.11 - Gun dealer bases must not have more than 4 residents and must be selling weapons to be permitted.
3.12 - No-collide can only be utilised during the building phase, and must be removed afterwards.
3.13 - When building, a building sign must be placed outside in a visible area. Raiding a property that is building is not permitted. Money-making entities are not permitted during the building phase.
Raiding Rules
4.1 - Raiding bases with no RP purpose or reward is not allowed.
4.2 - Only approved jobs (mobsters, terrorists) may raid the PD with a valid RP justification.
4.3 - Raiders must leave the area following completion of their raid.
4.4 - Building, moving props or disconnecting during a raid is not allowed.
4.5 - Following a raid, you cannot raid the same property within a 30 minute window from the end of the last raid.
Job Responsibilities
Mayor:
- Laws must always be reasonable and not encourage the breaking of server rules.
- You cannot partake in raids or dangerous activities.
- You cannot enforce laws.
- You must have a valid RP reason to demote.
Police/SWAT:
- You must always attempt to arrest people before killing them.
- You must follow the law.
- You must follow the mayors orders.
- You must have a valid reason to search a player.
- You cannot raid without a warrant obtained for a valid RP reason.
- PD can have a maximum of 3 fading doors for entering the building.
Terrorists:
- Terrorist HQ can have a maximum of 2 fading doors at the entrance.
- Terrorists may only base with other terrorists.
- Terrorists may defend one another.
- You must have a valid reason for your actions. Killing random people is not a reason.
Security Guard:
- You must protect the person who has employed you, within reason.
- You must follow your employers orders, within reason.
- You do not need to be on the doors to defend your employers base.
Hobo:
- Your base must be on the street, and can only have one fading door.
- Your base must not block entrances to other buildings.
- Your base cannot be excessively big.
The Mob:
- Your agenda must be reasonable and not break the rules.
- You may mug for a maximum of £10000.
- You cannot mug solo, you must have at least one other mobster in a group.
- You may only PD raid to break out another mobster.